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- DUNGEON MASTER HINTS
-
- By ROVER. Edited by PARASITE.
-
-
- SOME IDEAS ON SELECTION OF CHARACTERS
- Whether or not you resurrect or reincarnate your characters is a
- choice you must make at the beginning of the game. The benifit of
- resurrection is that you get the skills of a character
- immediately. The benefit of reincarnation is that you get to
- evolve your characters the way you want them. Reincarnation also
- allows you to name them.
-
- It is more important to gather a "blend" of characters. You
- will need two good fighters in front and a priest and a wizard at
- the beginning. Later, all characters can be made to be multiple
- characters having both fighter, wizard and priestly spell
- abilities.
-
- It is best to have multiple skilled characters. Strength is fine
- in the upper levels, but the lower levels require more and more
- magic. Use characters which have both capabilities.
-
- If, after a while, you don't like the characters you have, try
- again with a new set of characters.
-
- SOME ITEMS OF INTEREST
- Inquisitor sword: mana +3, swing, thrust, berzerk attacks
-
- Vorpal Blade Sword: mana +4, jab, cleave, disrupt attacks
- Good against non material beings.
-
- Diamond Edge Sword: stab, chop, cleave attacks
- Good against armor and hard shell monsters.
-
- Falchion Sword: swing, parry, chop attacks
-
- Hardcleve Axe: chop, cleave, berzerker attacks
- Good against armor and hard shell monsters.
-
- Flamit Gauntlet: swing, fireball attacks.
-
- Hellion Amulet: Unknown
-
- Shield of Darc: Block, hit attacks when in right hand.
-
- Ullumulet Amulet: Unknown
-
- Boots of Speed: Increase carrying ability
-
- Calista Head Band: Unknown
-
- Jewel Symal Amulet: Unknown
-
- Ekhardt Cross: Helps priests learn spells.
-
- Shield of Lyte: Light in weight armor.
-
- Gems : Unknown except where specificaly needed for puzzles.
-
- Stone Club: Throw, club attacks
-
- Bow: shoots arrows and slayer arrows.
-
- Speedbow: same as above with more damage and reload speed.
-
- Rapier Sword: jab, parry and thrust attacks
-
- Sabre Sword: jab, parry, melee attacks
-
- Tech Wand: mana +4, calm, spellshield, fireshield abilities.
-
- Yew Staff: mana +4, parry, light maker, dispell attacks
-
- Delta sword: Mana +1, chop, melee, thrust attacks
-
- Fury Sword: chop, melee, fireball attacks
-
- Bolt Blade: jab, chop, lightning attacks
-
- Axe: swing, chop, melee attacks
-
- Mace of Order: swing, bash, stun attacks
-
- Rabbits foot: none
-
- Mirror of Dawn: Unknown
-
- Moonstone: mana +3
-
- Gem of Ages: Helps non mana characters start casting spells.
-
- Storm Ring: lightening attacks
-
- Eye of Time Ring: freeze monster attacks
-
- Horn of Fear: Sometimes it works and sometimes it doesn't.
-
- Staff of Manar: Mana +3, fireshield and dispell elementals
-
- SPELLS
- Using magic in this game is like exercising your muscles. The more
- you use it the bigger and more efficient it becomes. Use magic in
- this game anytime you can. If done properly, you can get all four
- characters using magic. It will be of immense assistance in the
- lower levels of the dungeon.
-
- NOTE: Some items increase the "Mana" of your magic users and will
- allow non-magic users to begin casting spells. Place these items
- in their hands and start casting easy spells like "light or heal".
- They will begin to gain mana (casting ability) more and more.
-
- "Light" spells should be used by all members and allow you to save
- up on using the torches. Besides, the practice of casting this
- spell will help your characters move up in levels and their
- casting abilitys.
-
- If you are running out of food, don't fret, a "stamina" spell will
- allow your characters to continue to exist till food is found.
- Don't be afraid to "back-up" to where there was food to get more.
- Screamers and Worms tend to regenerate.
-
- Sometimes it is best to save a game, then try different spells or
- weapons at a particular monster (like the rock creatures) to see
- what has the best effect against them. Try everything on the
- "right hand" to see what it is capable of doing.
-
- The following is a partial list of spells used in this game, It is
- by no means total or completely accurate. Play with the different
- spell combinations, you may find something you can use.
-
- All spells start with a "power" symbol. At first all you will be
- able to use is "lo", but as your character becomes more proficient
- he will be able to incease the power of the spell. This means that
- the spell will be stronger and last longer.
-
- PRIEST SPELLS: (prefix with a power symbol)
-
- ya Stamina Potion. Great when you run low on food, or a
- character becomes overburdened and loses a lot of
- stamina.
-
- ya bro Magic shield potion. Cast into a empty flask to place a
- shield around an individual character. Useful when one
- character cannot handle another blow. (I did not use
- this spell at all.)
-
- ya bro dain Wisdom potion. Cast into an empty flask and given to
- a character inceases his wisdom for a while. (Another
- spell I never found a use for.)
-
- ya bro neta Vitality Potion. Cast into an empty flask and given
- to a character increases his "vitality". (I never found
- a use for this spell.)
-
- vi Heal potion. Cast into an empty flask and given to a
- character restores lost hit points. (I had one character
- who only carried these flasks. They are used a lot.)
-
- vi bro Cure Poison potion. Cast into an empty flask and given
- to a "poisoned" character stops the loss of hit points.
- (Use the lowest power setting for this spell. Higher
- power levels do not increase its abilities.) Carry at
- least one for each character when in the upper levels.
-
- oh ven Poison Cloud. Cast into a monster party causes continual
- damage to take place as long as the cloud is evident and
- they do not move from the square it was cast on.
-
- oh ew ra See through walls. Allows you to see through one square
- of wall. Higher power settings only make the spell last
- longer.
-
- oh kath sar Monster confusion. (Never needed by my characters.)
-
- oh bro ros Dexterity potion. Cast into an empty flask and given
- to a character increases his dexterity. Good for giving
- your fighters the "edge" when fighting monsters. (They
- get more attacks per turn.)
-
- ful bro ku Strength potion. Cast into an empty flask and given
- to a character increases his strength. Good for fighters
- when attacking creatures of high hit points. (A potion
- I never used much.)
-
- ful bro neta Fire shield. Protects the party from minor fire
- spells like the ones the Beholders cast. (Forget using
- it for the Dragon. It won't help if you hits you with
- one of his breaths.
-
- zo bro ra Mana potion. Cast into an empty flask and given to a
- character replenishes his mana (ability to cast spells).
- (Priest has nothing to do and lots of mana? Empty a
- flask and cast this. You can always use this to cast
- heal potions, if needed. Nothing increases mana except
- time and this.)
-
- WIZARD SPELLS
-
- ya ir Shield whole party. Good for the upper levels. Usualy
- not needed in lower levels if your characters have lots
- of hit points.
-
- ya bro ros Leave footprints. Useful in finding "spinner" plates
- but why use it when you have our maps?
-
- oh ew sar Invisibility. Obvious use. (Never thought of trying
- it. How dumb of me.)
-
- oh kath ra Lightening bolt. Good killing power.
-
- oh ir ra Light spell. Not worth the mana it costs.
-
- ful Torch spell. The first and most used spell in the game.
-
- ful ir Fireball. Good general kill-all spell. (But, some
- monsters are not effected or require several hits.)
-
- des ven Poison ball. Great for the stand and fight technique. It
- does continual damage until the cloud dispells. NOTE:
- don't walk into it or you will take damage also.
-
- des ew Weaken Non-Material beings. This is useful against the
- strange see-through monsters you encounter and the floor
- monsters. (You'll know them when you see them.)
-
- des ir sar Darkness spell. (Never needed this spell.)
-
- zo Open button doors. (Needed at one puzzle. This opens
- only doors with buttons. Only used once.)
-
- zo ven Poison potion. Cast into an empty flask and thrown at a
- creature creates a poison cloud (green looking) that
- does continual damage as long as the creature doesn't
- move from that spot.
-
- zo kath ra Zokathra spell is used to remove the gem from the
- wall on the lowest level. Leave alone until needed.
-